brainwipe's blog

Devlog #17 - Juice in Release 23

Still unsure if I should keep going with this. It is kind of fun but really limited. I think the next step is to add a butt-tonne of content and a questing system. I can see how that will work but it's a lot of work to do and I don't want to sink any more time if it's just not fun.

I'd appreciate some more feedback on whether some of the concerns you had on how fun it is to move the Cloudship around and shoot etc. Is it still a pain in the arse?

Download the release here.

Thanks again, chaps!

Devlog #16 - Juice

A big, big thank you for all the feedback. I've taken it all on board and I think the vast majority have made it either into the next big release or the ideas backlog. I've started with the most important thing: it's a bastard to drive. While it's a bastard to drive then everything else: fighting, exploring and collecting Flotsam is a pain in the arse. Get it right or go home.

Things I Like #2 - Blender Guru, Drawing with CSS, Paying with my Phone, @MachinePix, @george_ezra

Still trying to get exciting by doing and learning new things...


Blender Tutorials by Blender Guru

I've been watching these through rather than going out INTO THE SUN LIKE. He does go on a bit but it's lively and he uses the app with a smoothness that I find compelling. Here's part 3 of the series I linked above:

Dev Log #13 - Be free of the grid

Throughout my career, I have found myself repeating the following mantra:

Don't build an engine in an engine. Use the engine.

If you need a way to have a flexible schema in SQL, implement SQL CREATE/INSERT COLUMN etc. If you need a series of page that follow one after another then use ASP.NET with HTML hyperlinks, don't build another engine inside it.